CLO3D Workcube Integration


The traditional design, product development, and management of textile and fashion products is a long process that often takes a long time and requires countless hours of work and materials. CLO3D allows to design fashion products in three dimensions and to create presentation production details. Products designed with CLO3D work by integrating with Workcube model, product and production modules.



CLO3D XML 

A product has production stages after design. Examples of these are the details of accessories such as buttons, buttonholes, bows after molding, cutting, overlock, sewing and workmanship. There are components such as top stitching, graphics, printing, puckering and piping in garment details.

Now let's talk about BOM in XML of CLO3D.

  • Pattern corresponds to the pattern and we choose it from the Component type operation type in Workcube. Patterns are given in details under Pattern list. Here, the pattern has properties such as fabric name, id and area. Accessories such as belts, belt buckles, pads and zippers that we created in CLO3D come under Pattern in Bom. Values found in Pattern: Name, FeatureKod, ID, ConsumptionArea, ConsumptionAreaunit, FabricName, FabricID.
  • Then, ColorWay details are given under the Garment heading. ColorWay corresponds to the name we give in the assortment of the garment we created. Values in ColorWay are Name, FeatureCode.
  • FabricList corresponds to the fabric list. When creating a product in Workcube, we select it as the Main material in the Component type. Under FabricList, there are Fabric ID, Name, values.
  • Buttonhead list is selected as Component type Accessory Details in Workcube. Values in ButtonHeadList: ID, Name.
  • ButtonHoleList comes as buttonhole, we choose it as Action type in Component type. Values found in ButtonHole are ID, Name .
  • TopstitchList corresponds to topstitching and we choose it as a Component type operation in Workcube. Values found in Topstitch are ID, Name.
  • Gives a snapshot of the outfit and avatar in the ColorwaySnapshotList. It is added to the image section of Workcube. Values found in ColorwaySnapshot: FilePath.
  • Avatar,Values found in Avatar: Name, FeatureKod

In the next step, the directions and placements of the button and buttonhole are specified.

  • ButtonHeadList values: ButtonHead, Name, FeatureKod, ID, Angle, AngleUnit, ButtonHeadStyleName ( Custom Name of the Button ), ButtonHeadStyleID
  • ButtonHoleList given values: Name, FeatureKod, ID, Angle, AngleUnıt, BindPosition, BinPositionUnit, ButtonHoleStyleName, ButtonHoleStyleID

Then the placement values:

  • Placement: Unit, Center_Up,  Center_Left, Center_Down, Center_Right

Afterwards, values are given for the Style names we have given for Button and Buttonhole. These:

  • ButtonHeadStyle Name, FeatureKod, ID, Size, SizeUnit, Weight, WeightUnit, ThumbnailPath, PatternCapturePath
  • ButtonHoleStyle Name, FeatureKod, ID, Size, SizeUnit, ThumbnailPath, PatternCapturePath, 

Now it gives properties and aspects of Fabric Lists.

  • FabricList values: Fabric, Name, FeatureKod, ID, Type, Content, Weight, WeightUnit, ThicknessUnit

The values given under the Material 2D List for the Front, Back and Sides of the Molds:

  • Material2D: Face
  • PBRMaterial (Material feature) values: Opacity, Name
  • GlobalColor Name, R, G, B, Intensity
  • SpecularColor, Shininess
  • globalMap (Aspects) values: FilePath, globalColorCombinedFilePath, Angle, AngleUnit, Width, WidthUnit, Height, HeightUnit, ScaleX, ScaleY
  • NormalMap values:: FilePath, FilePathWithIntensity, Angle, AngleUnit, Width, WidthUnit, Height, HeightUnit, NormalIntensityPercentage
  • SpecularMap values: FilePath, Angle, AngleUnit, Widht, WidhtUnit, Heıght, HeightUnit, 
  • Separate values are given for the front, back and side parts of the molds. 

After that, the values of PrinLayoutList are given.

  • PrintLayout refers to the print layout. We can choose the Component Type from the operations in the Workcube. Values: Name, FeatureKod, ID, Print: RollWidht
  • It also gives the values indicating which fabric to print on. Fabric: FabricName,FabricID

Values related to the Graph we applied later:

  • GraphicList component Type can be added in Workcube. Graphic, Name, FeatureKod. 
  • Information about which mold we apply is given. Pattern: ID, Name.
  • ArtworkSize: Width, WidthUnit, Height, HeightUnit, WidthSizeRatio, HeightSizeRatıo, SizeRatioUnit
  • PrintTexture component Type can be added in Workcube. R0, R1, R2, R3, X, Y (It gives the directions of the print.)  
  • PointList Values: X, Y,  blockState
  • We get to the Line Section, Line is considered as a lining. Values: GID, PatternGID, Type, blockState 
  • PointIndex values(determines the points): Index
  • We get to the Sewing section. Values: Name, FeatureKod
COMPONENT TYPE
                 WORKCUBE
CLO3D
MAIN MATERIALS
Material
Fabric
ACCESSORY DETAILS
Button, Buttonhole,
ButtonHead, ButtonHole
WORKMANSHIP
Pattern, Sewing, Puckering, Topstitch
Pattern, Sewing, Puckering, Topstitch  


  • The BOM and model of the garment, which we designed in CLO3D, are created in Workcube and turned into a product.
  • The PDF and DXF output of the garment's pattern can be integrated into Workcube, which is a colorful three-dimensional image from CLO3D.
  • If the pattern of the garment is exported as Gerber(DXF - AAMA) in CLO3, it is possible to produce the pattern by giving it to Gerber cutting machines.


CLO3D

WORKCUBE

Feedback

Did you find this content helpful?
Related Contents